Charlaine Harris, creator of the Sookie Stackhouse series that inspired HBO's True Blood TV show, has become the latest best-selling author to partner with the casual game studio. Gamezebo sat down with Charlaine to chat about the upcoming hidden object adventure game Dying for Daylight. We were joined by I-play VP of Marketing Tony Leamer as well.
Will the gameplay be hidden object adventure similar to I-play's The Great Gatsby game?
Tony: Yes, I would say it's much more adventure than hidden object. Jane Jensen is the designer, and Jane's credentials as a game designer are obviously well-known, particularly on the adventure side, but Gamezebo readers will know her work from the Women's Murder Club and Agatha Christie games, as well as Dead Time Stories and Dr. Lynch of her own creation, so I would say it leans much more heavily on the adventure side but with some hidden object gameplay as well.
Can you give us any hints or sneak peeks about the plot?
Tony: The general arc for the plot is that the leader of Dahlia's nest, Cedric, has been made aware that there is potentially a potion that exists that allows vampires to exist among the daylight, which obviously in the world that Charlaine Harris has created is strictly not an option for vampires - they die. So it's obviously of great interest to Dahlia for a number of reasons, not the least among them is that she gets to go shopping during the day if she can figure this out.
So she is sent by Cedric to New Orleans to look into this series of murders that have gone on in that area that they think might be related to the existence of this potion. So she starts to dig into this vampire circus troupe called Le Cirque Terrible and meets a variety of colorful and interesting characters there as she digs deeper and deeper into the mystery of this potion and whether it exists and do they have the ingredients and so forth.
Any final words for your readers and fans?
Charlaine: Well I hope that the people who love the books will be interested in at least trying this game as an off-shoot of my world. I've certainly found it to be very entertaining and I'm not a gamer, so I hope other people come away with the same experience.
Tony: I would say the same thing. One of the things that makes us really excited about working with Charlaine is the ability to take these characters that she's created and use them to not only appeal to the existing casual game audience but to transcend that audience and reach out to the millions of fans of her printed work and bring them into a casual game experience that we think they're really going to love.
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